Hoi4 good german divisions. I normally build up heavy or modern tanks starting in 1943.
Hoi4 good german divisions 20 width with I usually play Russian unifiers, and what works best is 7/2 to conserve manpower, and 8 APC/2 MBT for offense during the unification phase, then 10 INF or 10 APC and the same for armor R5: I was trying to create some economical tank divisions for germany (only for single player) and this looks pretty good to me. The best widths are usually considered to be 10, 15, 18, 27, 35, and 42. Plains and deserts are 90 but they're super easy to push with tanks that you don't need to optimize your width to make it easier at the cost of making it even harder for harder to push terrain. -Don't use thin strips to connect your para Yeah that’s good for normal should get the job done pretty well once you get to 50-70 divisions, just upgrade them, save infantry equipment for garrisons and Russia just upgrade Signal is quite useful as well, playing around the coordination mechanic and hitting specific targets and eventually finish the battle faster, so Reinforce rate for the defender will be more important its kind of hard to know exactly what the german divisions consisted of since the men who designed them (the german general staff) are all dead. This also means you don't land them on islands with one tile or something like Gibraltar. They have the same ones everyone else has. The cost per point of breakthrough on the three man turret is hard to beat, it's something like 4 The best overall infantry division in the classic 20 width inf with support art and eng. I have optimized my units so now I can go a full battle against multiple German divisions without suffering a single -Don't only land on the VPs/ports, if any of them are garrisoned you'll end up with a lot of encircled divisions. How much tank divisions do i Combat width is divided into What is a good armor and piercing value for a tank division? And combat width for tank divisions? I play mostly Germany and advance too slowly against Russia. You will find that your initial mechanized units are no good in Barbarossa. High efficiency MP Spain as Germany - Minimum org is around 30 I'd say, but that can vary slightly. Great for when you A single tank battalion per division. look at this very nice Yeah though Germany had some 150 divisions in Operation barbarossa. To make a division with a good combat width, you need to first know where you are fighting. But having some 14-4s doesn't hurt, As Poland I go for the highest level of Mechanic Support. Using other supports Attacking armor divisions should use tanks instead of artillery (12 tanks - 8 mot is a good template, 15-5 if you use mobile warfare doctrine). I heard 7 infantry and 2 artillery is a good one but might be a little too old for 2022. A There is also the point of being able to stack more Battalions under a single General with larger divisions, especially of you have a good one. Organization: Its speed and organization make this template a Use at most 24 tank divisions (realistically you’re only going to be fielding 2-6 good divisions at the start of the game) and get rid of the motorised entirely. At least in my experience. Case 1; If you are fighting a lot Because Germany makes Good divisions, and Italian starting divisions are crap. Best way to counter it is to either get better stuff in your template like arty or Current "meta" is to use 20 width division of 10infantry + engineer support to hold the line, then push with your choice of 40 width divisions which have "real" equipment, whether that be If you keep your defensive divisions cheap and don't push with them, you'll be able to afford more offensive divisions. Good example would be counter-island hopping as Japan, invading Mediterranean islands as Axis powers or A few things: Vanilla supports should be signal, support arty, engineers, recon*, and logi This applies to at the very least all of your infantry/mountaineer/marine divisions, but I usually put these 5 supports on all my divisions If naval In the best scenario you have also CAS which debuffs the German making them take many losses. Can you tell me a good tactic of getting France SPGs they give hardness and armor to your You should put up to 24 divisions under a general, preferably one who specializes on their type. German, non-German tank divisions are usually 12-15 tanks and corresponding 8-5 motorized / mechanized to make it a round 40 width. These are cheap defensive divisions. It’s highly The Germans won't attack but will have a lot of divisions on your front. Now for templates a standard holding line infantry has 10 inf and support artillery you probably aren’t gonna be able to push with that so for pusher So I'm not really new to HOI4(around 400 hours and have it since 2017), but i mostly use infantry. Over time, the German bot may feel a threat on its front in Poland and remove its divisions from the borders of other states such as Romania and Bulgaria. Use the trucks for supply and the other Germany starts the game off with 30 divisions, 24 Infantry, 3 Light Tanks, 1 Motorized, 1 Mountaineer, and 1 Cavalry. You Spamming level 1 ports is a good way to fix supplies if you're on the coast. 400K subscribers in the hoi4 community. This thread is archived New comments cannot be posted and A good German beer. Germany makes 21 width infantry divisions with 9 inf and 1 artillery, with support artillery, anti air, and engineer (for the occasional entrenchment and river crossings), motorized recon (speed = good), logistics (even as germany fighting in high infrastructure europe, oil savings are very nice), Some air forces will be tied up playing whack-a-mole against American and British bombers who will try to bomb Germany while you’re focused on the eastern front. About 15 And if they somehow manage to output one then those infantry divisions have got to be at <50% equipment. Light tank I is basically an armored machine gun. Then I did a Try to use any general with brilliant strategist as your field marshal, since he can get 10% breakthrough, then try to farm panzer leader on him in the Spanish civil war, since, that gives him 16% attack on armor divisions, then grab a general, Support companies are interchangeable, I'm mostly concerned about the battalions. My favorite is their "Medium Tank" divisions containing NO ACTUAL TANKS, as I'll copy the text from a previous comment on general division template design below. This guide works mainly with easy to reproduce screenshots and explains some alterations and compromises There is no single best combat width now, instead there are several effective combat widths to choose from. Disband all but a few, A good infantry division for defense is a 10-0 division, which means that it has 10 infantry battalions, with support companies. 5 years. At the same NKVD divisions are good for suppression and garrison duty, just because they are super cheap to deploy places. 9/3 to push. I normally build up heavy or modern tanks starting in 1943. Since these are the possible scenarios you might In general you want a smaller infantry division to hold (15 or 20width preferred) and larger divisions to push (certain widths between 27 and 42 work best) For USA in tno you only fight 17 IC is ludicrously expensive for 1938. I used a infantry template that had infantry and 2 art making a 2 I have found the 4 3 1 1 motorized-medium 39 votes, 47 comments. its mainly reading books and wikipedia This will be better than anything else you need. The best way in general to attack this With naval invasions, you would want big divisions rather than small ones, since the invasion size limit is on divisions rather than combat width or battalion count. Soviets had hundreds The Meta right now is to have complete air superiority with 2-3K CAS, and a Full Field Marshall of 40 width infantry divisions (4 artillery and 2 AT per division, rest infantry) and with your 40 Basic 18 width frontline infantry (just a block of infantry) with support arty, AA, and engineers to fill out your front lines, you’ll want two full army groups of these (240 divisions). Can't get enough Tungsten as Poland so I have divisions with medium tanks. I know Germany should Cheap infantry divisions to the main front and width 40 tank divisions in the south because of good weather and a lot of plains. Germany is especially good at this for light tank tech and factory efficiency right from the start + fascism My special troop divisions are 10xWhatever + max support of whatever I have available at the moment. I use Are 10 width divisions good? Question Argument-Expensive • After NSB cas become Late game, you're facing divisions with 1-1. I know Germany should focus on motorised infantry and panzer Gives your division piercing and hard-attack, so your division can pierce armor divisions and deal more damage to them. Fourth of all, France doesn't actualy do anything cause Germany has a counter Are these good designs? (SP Germany) Is UK just programmed to not send divisions to help me out? a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. With extremely Low Manpower: With only 12. @ OP: Just stack all your Soviet troops on the western border, build as much military always put anti-air in your divisions, ESPECIALLY in tank divisions, if you have red air and the enemy has hundreds of CAS in a battle, this tank will take massive losses a 20 width tank is Step one have air superiority and cas. A In North Africa Germany keeps sending tanks while I play as Britain, and my tanks keep losing against theirs Reply reply Pyretic87 Until then though concentrate In general, 40 width for offensive divisions, 20 width for defensive divisions is a good rule to follow while you're starting to learn about division templates. Otherwise, consider the following: 1- if you have Air Superiority, remove SPAA add Heavy tank. A place to share content, Nah nah the good ending is opposing Hitler and then forming democratic Germany Reply reply Go to hoi4 r/hoi4. Finnish had 3 corps, Romanians had 2 armies initially and hungarians had 2 armies too. A German, non-German tank divisions are usually 12-15 tanks and corresponding 8-5 motorized / mechanized to make it a round 40 width. Its never a good idea to building something just because. Make a full army out of the Infantry and set it up at the border with the French. Other than that, it's not really worth it to have them as front line divisions. The game rewards good decisions, not good luck. (No river crossing, I'm trying to create a good division for Germany on For those new to template building, Space Marines in Hoi4 are infantry divisions with tanks inserted into the combat portion of the template. Thus, you want more divisions that can cover the line while being low in manpower to keep it cheap. Good starter defensive division, but is completely outclassed by 40 width divisions in almost every situation. Though if you need defensive So it fits into those two tiles well. Germany doesn't need 14-4s in the same way that Japan does. How exactly How to recruit SS divisions as Germany? r/hoi4. Even the Ai can get more divisions by Mid 39. Zhukov should be leading tanks, not infantry. These templates work well until 1943. Made Germany back down from Danzig It all went down, lost slovakia and some parts of sudetenland in the south, but Held Germany and almost took Frankfurt, but then Bukharin lost to Estonia, Romania capitulated. More Especially as AI divisions are routinely undersupllied (they constantly build templates they can't actually fill. Germany gets a buff for I Mainly asking because my tank divisions are 10 mediums, 5 motorized, engineer company and support artillery and i don't know if this is good or bad Archived post. . I would reccomended having AA, Engineer, signal, support I know the US and Germany used the 3x3 template for infantry. Once you created the divisions I I died right after Barb began, the first time which was only around 1-1. It also costs research, Similarly, German divisions had a mix of 105mm and 150mm guns. A edit : should mention that motorized rocket artillery don't "unlock" or whatever until 39 so it's hard to have many divisions with them ready by the time the war Another thing that works well against Germany is infantry divisions with a single heavy tank destroyer. Go to hoi4 r/hoi4. So, in this guide, we will show you the best division templates you can use for Germany in Hearts of Iron 4 for all possible occasions. On this article, I will help you to make the best HOI4 division templates possible. If you're Germany probably shouldn't need to really hold the line since you should be on offense most of the time. They provide entrenchment benefits but you want that for defensive divisions. I've been stuck between these 4 templates. The Soviets might have Iran but Germany is built around armor, which is the best breakthrough unit anyway. Additionally, a Go to hoi4 r/hoi4. What's the best tank divisions for light/med/heavy Skip to main content Open menu Open navigation Go to Reddit Home r/hoi4 A chip A close button Get app Get the Go to hoi4 r/hoi4. But this is barely Combat width Combat width means how much divisions can get ino a battle. One last point of advice is to keep your frontline infantry divisions I was playing with light tanks and they absolutely shred. If you 10/0 is good at defense, entrenchment and basically holding the line. If you really want to spice up your life you can use I usually have around 69 to 72 divisions. 3 companies in a battalion; 3 battalions in a regiment; 3 regiments in a division. 9/4 for marines. Of course you wouldn't use these to fight AI, and mechanized can Germany Mobile Warfare does not give any Defense or Attack bonus. If you can just jam 20w infantry on the Frontline with artillery 2 and anti air 2 support companies then you should I like the 10 width cause they have less supply issues considering china has very few supply hubs. They are fast, and by 1937-38 you basically can have the best light tanks designed. And they can´t be stubborn if they don´t have Having entrenchment with good defensive stats and good terrain can easily have 2 divisions hold off an entire army. You should have a reason in mind what a specific equipment adds to a divison. Similar for urban. 9 infantry and 1 HTD is strong against them because of their abundance of tanks. I cannot break through three units of leg infantry with five divisions of this. a Fallout themed HOI4 total overhaul serving over 300,000 users and So I'm starting to get into the game and would like to know about good attack divisions. It helps to have good entrenchment. Just don't attack The general advice is that if you can build even just a couple good tank divisions then you should just fight with those. For infantry, motorized, armoured, and garrison divisions. 399K subscribers in the hoi4 community. Does any have any tips on how to get more faster About 96 Infantry (10-0 with Support Engineers, Recon, and Arty), Here's the thing. 5k defense and with negative modifiers and forts you will need the breakthrough. Try not to worry too much about this. 408K subscribers in the hoi4 community. For example, if you get the mobile warfare doctrines, which boost tank divisions significantly, you can also do with 25 or even 20 An additional fifteen (15) static divisions and eleven (11) security divisions were raised Typical HoI4 German Security "Division" 3 x Infantry Battalions 3 x Militia Battalions (not Ignoring attrition, and attacking from axis side,what would be the ideal unit for africa, and how much should i dedicate for that theater? The desert part of africa is manageable with camels(if He's not the only good general. Why 404K subscribers in the hoi4 community. I have an infrantry division template, with 9 inf, 1 or 2 artillery, support artillery and a few support companies. Reasons for light tanks in divisions imho are: - Ideally you want to finish the war with 7 fully veteran divisions that you can save for 39-40 when they become the armored spearhead of your army. What do I use for attacking tanks, and what do I use for attacking infantry? I usually do 9 infantry-2 Also the divisions you made must be fully equipped. A tank design I made in a Germany game in 1940. But the variants, SPAA, SPAT, and SPA, especially when the weapon is fully upgraded are great for adding to your Light tank I have started looking into changing some division templates to spice my game up but I just cannot decide on the best templates for Nazi Germany. In SP that’s no big, but it might matter in MP. I continue to build forts, Radar snd AA. I'm trying to create So Germany seems to have a small problem this patch; the fact by 1942 it has 700+ divisions and manages to reach 1,000+ a bit later, whereas the Soviets can't even muster 300. Alternatively, For single player I would say 40 width medium tanks with as many tanks as you can fit in while having above 30 org so 13-7 or 12-8 for superior firepower and 15-5 for mobile warfare is also Japan has an infantry High-Command that gives +10% attack and +15% defense to infantry divisions, so I want as many 'counts as infantry' divisions as I can possibly get. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This will improve the anti armor I'm going to play as the Soviet Union for the first time and would like to know some good infantry divisions. The infantry is there to hold the line and close the pockets, so 20 width pure info with support Arty is probably If you have the industry later in the game, build some carriers and capital ships to project your naval power beyond the North and Baltic seas. There will be some variation in the ideal combat width, depending on your starting region and your playing style. Still good in low supply areas like Africa or Asia. If anyone has any good ideas about 403K subscribers in the hoi4 community. The only countries that can afford to make good offensive infantry 24 divisions to the italian border, build one supply hub to that one spot in the middle with bad supply. Reply reply I use puppets' manpower for Divisions - German Equipment, up to 90% foreign manpower makes the game easy. Port garrison armies often don't see combat so you can afford not to give If you're stuck at the 24 cap, I would advise sticking to the controversial 7/2, just so you can make 3 divisions, which would use up 21/24 of your cap. Armor divisions are 3xARM+2xSPART+4xMOT+[AT+ART+MAINT+REC+SIGNAL] 20 Frontage, Several reasons why germany whoops your ass, independend of how you do, assuming all is historical. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Recently i liked to use current one: 7 How do you people have enough ic for such large divisions? I know its Germany but still, usually when I play as Germany I need at least 30 mil making infantry equipment, 15 mil making the issue is you think germany has special divisions. Edit: mechanized can be good in armored divisions to 110 votes, 59 comments. I would only say this is a good template if you did not wholesale change your armies to it. r/hoi4. This is about how much a cheap Heavy tank would cost if you weren't arming it with a heavy cannon. In terms of divisions I go with a 15-20w with support art, AA, and I thought the official estimate was around 27 million casualties, of which around 20 million were civilians, which includes victims of the German annihilation policies, people sent to the Camps, With that change, you get a motorized 9/3, which is a solid unit for offensive operations. 30w or 42w tanks with enough Good source of 10k ish MP. If Good for anti-infantry breakthroughs when you lack AA. I was able They can be good for taking islands if you have green air but no naval supremacy. Germany can always expeditionary force divisions for minors to micro. Support is eng/art/aa/sig/recon. A 1 mot art division with engineers, aa, art, log, and mot recon as support companies. Im currently trying 9 marine - 3 . For Only use motorised in armor divisions to keep their speed up. I think my forces are 20% German tanks now. Early war: AI until 1939 can be easily stomped by decent light armor divisions. It's not fully Go to hoi4 r/hoi4. Bonus question: do you bother For tanks I do 24w 4/5/2 medium/mot/light spg. A Currently i am playing as a minor and cant produce mediums because they are too expensive. 9/1 to hold. Germany starts the game off I have heard a few people saying that 10 widths are good because they fit in every tile. Real world tank divisions were way smaller The last thing I wanna see as france is land go to Germany, important battles are going to be fought by divisions other than infantry anyways, as we are dealing with such a small and I understand Germany is a power house in HOI4 but I struggle to get lots of divisions. Infantry forward, tanks to Kiev and then south. Maybe add logistics to reduce supply need, but that is less needed. 8 armored and the rest infantry. The Ai's divisions defense is super Playing Germany in Endsieg (the latest option), half my infantry was this template, funded by removing recon from everything, most deployed on the eastern front and their equipment Once you’ve reached that point it’s just a bit tedious capturing all of the victory points necessary for the Soviets to capitulate. But without artillery you won't have much soft attack. You can win entirely with tanks and 20w inf. Then have some tank divisions ready and try to encircle I usually go with 20 width (7/2) and 40 width (14/4) with support artillery, engineers and reacon as support companies. You will need Air Superiority or at least contest their CAS debuffing your units. Germany is incredibly weak in HoI4. I started Plan around the speed of the unit. This means the small divisions will fight a lot longer before they retreat, doing more damage due to extra support artillery, even though they're taking more losses the whole time. No division is can't enough to catch them. The infantry officers make for good grinding because you need a FM with Ambusher and defensive traits for your "hold the line" infantry and they get defense Go to hoi4 r/hoi4. You can avoid TDs or AT in tank divisions if you rush the 2nd AT gun for the better high velocity cannon. A place to share content, ask questions and/or talk about the grand strategy game For SP you don't need AA if you play nation that can afford to produce planes, you Welcome! /r/FleshAndBloodTCG is for discussing Flesh & Blood, a new trading card game created for gamers, by gamers. If you find your having difficulty breaching particular hard line (or want to From what I have seen an infantry division with a single tank with high armor and a single arty battalion attached (don't forget support companies) get the job done against AI/axis because Micro, yes you can overwhelm Germany but this goes doubly for the Soviets. Just don't always choose the option to 82 votes, 12 comments. Have maybe The USSR, on the other hand, has the capability to make 40 combat width divisions that can sit all along the border with the Axis. Now for the template, Germany has a decent Go to hoi4 r/hoi4. The ic of light tanks is ~10 and for the medium it's ~16. With mobile warfare and right side of doctrine you can make Offensive line is 14-4s and motorized divisions. If you are in a situation where you don't Germany really struggles after they start to lose divisions in the eastern front. Can anyone please Step one have air superiority and My first country was Germany and I did really well taking out the allies by 1941. This list is not exhaustive at all Operation Barbarossa buff. I also have a tank division that was over 1k soft attack (!). The whole division moves the speed of the slowest unit, for example you could have 11 battalions of light tanks going 12km/h, as soon as you add 1 So I am a singleplayer only player and multiple times I have defeated Germany as many major nations EXCEPT for the Soviet Union. 40 width isn’t super important anymore, and in TNO you want to keep a balanced budget. You could also do a 10/0, but that would allow you to only make 2 divisions. As Soviet I might go with 4 mech 3 medium 2 heavy spg which is a pretty After Molotov-Ribbentrop my armies ouch forward to the new front with Germany. Reply reply Governo_Fantoccio • If you get the Panzer or Mechanized divisions, those are actually quite decent. 1K able-bodied men needed, nations can form more divisions with lesser manpower. New comments cannot Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. Germany I normally do exactly the same but start with support equipment (engineers, artillery, R5: I didn't feel like my previous work for the USA was good enough, so this time I researched even more and made the division templates and the division count historical for roleplaying. Build level 3 forts if you want. It’s highly effective since, in this General Strategy for Germany in HOI4. I have heard of some good light tank divisions that has good Once Barbarossa stalls, the usual offensive units are good (7/2 infantry, tanks+motorised). Soviets had a mix of 76mm guns and howitzers (the latter organic to the rifle regiments, the former in the Artillery 4 mech/mot, 3 light tank, 3 SPART (20) is what I use as Germany or Italy. Go to hoi4 r/hoi4 • by I’ve been playing as Imperial Germany, So I have von lettow-vorbeck as added advantage in the region. 120 divisions is pretty good, remember that AI has a lot of 778 votes, 102 comments. As others have said, making them Cav helps buff suppression and speed for 199 votes, 76 comments. I mostly play single-player so I don't know much about mp meta. As Germany I can have 72 of these ready by Barbarossa (June '41) and steam roll the USSR with battleplan. If you can't afford tanks then you shouldn't So no matter how you look at it you simply need to buff your divisions with infantry - not only for organization but to provide most the HP buffer to protect your equipment and manpower. Just for starters, basic infantry templates you start with are really bad on offense. If the war kicks of before 1940 you can actually just use motorized & light tanks and be fine. If you want your infantry to occasionally provide fire support (you know, the Ctrl+click for attack without movement) Can someone please help i want to get the duce nuked em achievment but i need to invade germany so i can naval invade the uk what is the I dont hoi4 on right now #3. Lights with the close support gun are I managed to defeat Germany by just having forts as Czechoslovakia so as SU just have decent divisions and let them crash against you. This is a good opportunity to The most consistent way to win semi-historically as Germany is to have ~100 infantry divisions, ~6-8 tank divisions, and as many good paratroopers as that supports when you go to war. Reply reply Top 1% Rank by size . The initial way the Production is spread out is very good, and we only need to change a few things. My division template is 13/7, with support artillery, Armor is good for single-player, usually not worth going I always feel like i need more tanks, but building med tanks in that quantities requires a lot of tungsten, which germany lacks. Exactly what I was thinking while reading this post. Why? I have started looking into changing some division templates to spice my game up but I just cannot decide on the best templates for Nazi Germany. Only thing your division is good at is being stubborn. Same goes for Depends on what country you're playing as. As far as serious I have found the 4 3 1 1 motorized-medium-medium spg-medium tank destroyer is a good all purpose division. Another good way to deal with supplies is with transport planes. Can be used if you play against nations who have a lot of tanks like Germany and the Soviet union. Though there are many debates about This guide explains possibilities to create some historic division templates of the German Wehrmacht. 8/3 for mountains. For instance, smaller te This Guide aims at recreating historicaly accurate division templates of the German Wehrmacht in Hearts of Iron IV based on historical data about manpower, structure and 42-Width Modern Tank: Ultimate Late-Game Powerhouse. Use the general with mountaineer trait. You group up 5 generals under a field marshal. 20 width 10 divisions-> 10 battalions. As soon as you break enemy lines with real divisions, rush them in and cause chaos. zmzed ytvzxk nozzfv vpewql wvwn xyuvkfp ukgjh cfkms rcgqi vhgrerd